Compare any two graphics cards:
GeForce GTX 870M vs Geforce GTX 770
IntroThe GeForce GTX 870M makes use of a 28 nm design. nVidia has set the core frequency at 941 MHz. The GDDR5 RAM runs at a frequency of 1000 MHz on this particular card. It features 1344 SPUs as well as 112 Texture Address Units and 24 Rasterization Operator Units.Compare all of that to the Geforce GTX 770, which makes use of a 28 nm design. nVidia has set the core frequency at 1046 MHz. The GDDR5 RAM is set to run at a frequency of 1753 MHz on this particular card. It features 1536 SPUs along with 128 Texture Address Units and 32 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Geforce GTX 770 should be a lot faster than the GeForce GTX 870M overall. (explain)
Texel RateThe Geforce GTX 770 is a lot (about 27%) better at AF than the GeForce GTX 870M. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Geforce GTX 770 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transferred across the external memory interface within a second. It is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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