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GeForce GTX 870M vs Radeon R9 380 4G

Intro

The GeForce GTX 870M features a GPU core clock speed of 941 MHz, and the 3072 MB of GDDR5 memory runs at 1000 MHz through a 192-bit bus. It also features 1344 Stream Processors, 112 Texture Address Units, and 24 ROPs.

Compare those specs to the Radeon R9 380 4G, which comes with GPU clock speed of 970 MHz, and 4096 MB of GDDR5 memory set to run at 1425 MHz through a 256-bit bus. It also is made up of 1792 SPUs, 112 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380 4G 8837 points
GeForce GTX 870M 4770 points
Difference: 4067 (85%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 870M 110 Watts
Radeon R9 380 4G 190 Watts
Difference: 80 Watts (73%)

Memory Bandwidth

In theory, the Radeon R9 380 4G should be a lot faster than the GeForce GTX 870M in general. (explain)

Radeon R9 380 4G 182400 MB/sec
GeForce GTX 870M 96000 MB/sec
Difference: 86400 (90%)

Texel Rate

The Radeon R9 380 4G will be a little bit (approximately 3%) more effective at anisotropic filtering than the GeForce GTX 870M. (explain)

Radeon R9 380 4G 108640 Mtexels/sec
GeForce GTX 870M 105392 Mtexels/sec
Difference: 3248 (3%)

Pixel Rate

The Radeon R9 380 4G should be a lot (more or less 37%) more effective at AA than the GeForce GTX 870M, and should be capable of handling higher resolutions while still performing well. (explain)

Radeon R9 380 4G 31040 Mpixels/sec
GeForce GTX 870M 22584 Mpixels/sec
Difference: 8456 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 870M

Amazon.com

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Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 870M Radeon R9 380 4G
Manufacturer nVidia AMD
Year March 12 2014 June 2015
Code Name GK104 Antigua PRO
Memory 3072 MB 4096 MB
Core Speed 941 MHz 970 MHz
Memory Speed 4000 MHz 5700 MHz
Power (Max TDP) 110 watts 190 watts
Bandwidth 96000 MB/sec 182400 MB/sec
Texel Rate 105392 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 22584 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 1344 1792
Texture Mapping Units 112 112
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the interface width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 870M

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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