Compare any two graphics cards:
GeForce GTX 860M vs GeForce GTX 870M
IntroThe GeForce GTX 860M uses a 28 nm design. nVidia has set the core speed at 797 MHz. The GDDR5 RAM runs at a frequency of 1000 MHz on this specific model. It features 1152 SPUs along with 96 TAUs and 16 Rasterization Operator Units.Compare all that to the GeForce GTX 870M, which has a clock frequency of 941 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 192-bit bus, and makes use of a 28 nm design. It features 1344 SPUs, 112 Texture Address Units, and 24 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 870M should perform a lot faster than the GeForce GTX 860M in general. (explain)
Texel RateThe GeForce GTX 870M should be a lot (more or less 38%) faster with regards to texture filtering than the GeForce GTX 860M. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 870M is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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