Compare any two graphics cards:
GeForce 8600 GT 512MB GDDR3 vs GeForce GTX 860M
IntroThe GeForce 8600 GT 512MB GDDR3 has a clock frequency of 540 MHz and a GDDR3 memory speed of 700 MHz. It also uses a 128-bit bus, and uses a 80 nm design. It is comprised of 32 SPUs, 16 TAUs, and 8 Raster Operation Units.Compare all of that to the GeForce GTX 860M, which has core clock speeds of 797 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 RAM. It features 1152 SPUs as well as 96 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 860M will be 186% quicker than the GeForce 8600 GT 512MB GDDR3 in general, due to its greater data rate. (explain)
Texel RateThe GeForce GTX 860M is quite a bit (about 786%) more effective at anisotropic filtering than the GeForce 8600 GT 512MB GDDR3. (explain)
Pixel RateThe GeForce GTX 860M will be quite a bit (about 195%) faster with regards to AA than the GeForce 8600 GT 512MB GDDR3, and capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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