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GeForce GTS 450 vs GeForce GTX 860M

Intro

The GeForce GTS 450 has a GPU clock speed of 783 MHz, and the 512 MB of GDDR5 memory is set to run at 902 MHz through a 128-bit bus. It also features 192 SPUs, 32 TAUs, and 16 Raster Operation Units.

Compare that to the GeForce GTX 860M, which comes with GPU core speed of 797 MHz, and 4096 MB of GDDR5 memory set to run at 1000 MHz through a 128-bit bus. It also features 1152 SPUs, 96 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 860M 4340 points
GeForce GTS 450 1453 points
Difference: 2887 (199%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 860M 45 Watts
GeForce GTS 450 106 Watts
Difference: 61 Watts (136%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 860M should be a bit faster than the GeForce GTS 450 overall. (explain)

GeForce GTX 860M 64000 MB/sec
GeForce GTS 450 57728 MB/sec
Difference: 6272 (11%)

Texel Rate

The GeForce GTX 860M will be a lot (approximately 205%) better at anisotropic filtering than the GeForce GTS 450. (explain)

GeForce GTX 860M 76512 Mtexels/sec
GeForce GTS 450 25056 Mtexels/sec
Difference: 51456 (205%)

Pixel Rate

The GeForce GTX 860M will be a bit (more or less 2%) better at AA than the GeForce GTS 450, and able to handle higher screen resolutions better. (explain)

GeForce GTX 860M 12752 Mpixels/sec
GeForce GTS 450 12528 Mpixels/sec
Difference: 224 (2%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTS 450

Amazon.com

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GeForce GTX 860M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTS 450 GeForce GTX 860M
Manufacturer nVidia nVidia
Year September 2010 March 12 2014
Code Name GF106 GM107
Memory 512 MB 4096 MB
Core Speed 783 MHz 797 MHz
Memory Speed 3608 MHz 4000 MHz
Power (Max TDP) 106 watts 45 watts
Bandwidth 57728 MB/sec 64000 MB/sec
Texel Rate 25056 Mtexels/sec 76512 Mtexels/sec
Pixel Rate 12528 Mpixels/sec 12752 Mpixels/sec
Unified Shaders 192 1152
Texture Mapping Units 32 96
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1170 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTS 450

Amazon.com

Check prices at:

GeForce GTX 860M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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