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GeForce GTX 560 Ti 448 vs GeForce GTX 860M

Intro

The GeForce GTX 560 Ti 448 has a GPU clock speed of 732 MHz, and the 1280 MB of GDDR5 RAM is set to run at 900 MHz through a 320-bit bus. It also is made up of 448 Stream Processors, 56 TAUs, and 40 Raster Operation Units.

Compare all that to the GeForce GTX 860M, which makes use of a 28 nm design. nVidia has clocked the core frequency at 797 MHz. The GDDR5 memory works at a speed of 1000 MHz on this specific card. It features 1152 SPUs along with 96 Texture Address Units and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 860M 4340 points
GeForce GTX 560 Ti 448 4200 points
Difference: 140 (3%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 860M 45 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 165 Watts (367%)

Memory Bandwidth

Theoretically, the GeForce GTX 560 Ti 448 should perform a lot faster than the GeForce GTX 860M in general. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 860M 64000 MB/sec
Difference: 80000 (125%)

Texel Rate

The GeForce GTX 860M is quite a bit (approximately 87%) better at texture filtering than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 860M 76512 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 35520 (87%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 560 Ti 448 is a better choice, and very much so. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
GeForce GTX 860M 12752 Mpixels/sec
Difference: 16528 (130%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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GeForce GTX 860M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 GeForce GTX 860M
Manufacturer nVidia nVidia
Year December 2011 March 12 2014
Code Name GF110 GM107
Memory 1280 MB 4096 MB
Core Speed 732 MHz 797 MHz
Memory Speed 3600 MHz 4000 MHz
Power (Max TDP) 210 watts 45 watts
Bandwidth 144000 MB/sec 64000 MB/sec
Texel Rate 40992 Mtexels/sec 76512 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 12752 Mpixels/sec
Unified Shaders 448 1152
Texture Mapping Units 56 96
Render Output Units 40 16
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 860M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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