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GeForce GTX 860M vs Radeon HD 7970

Intro

The GeForce GTX 860M comes with a clock speed of 797 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It features 1152 SPUs, 96 Texture Address Units, and 16 Raster Operation Units.

Compare those specifications to the Radeon HD 7970, which features a core clock speed of 925 MHz and a GDDR5 memory frequency of 1375 MHz. It also uses a 384-bit bus, and uses a 28 nm design. It is comprised of 2048 SPUs, 128 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7970 8225 points
GeForce GTX 860M 4340 points
Difference: 3885 (90%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 860M 45 Watts
Radeon HD 7970 250 Watts
Difference: 205 Watts (456%)

Memory Bandwidth

Theoretically, the Radeon HD 7970 should perform quite a bit faster than the GeForce GTX 860M in general. (explain)

Radeon HD 7970 264000 MB/sec
GeForce GTX 860M 64000 MB/sec
Difference: 200000 (313%)

Texel Rate

The Radeon HD 7970 should be much (about 55%) better at texture filtering than the GeForce GTX 860M. (explain)

Radeon HD 7970 118400 Mtexels/sec
GeForce GTX 860M 76512 Mtexels/sec
Difference: 41888 (55%)

Pixel Rate

The Radeon HD 7970 is a lot (about 132%) faster with regards to FSAA than the GeForce GTX 860M, and should be capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon HD 7970 29600 Mpixels/sec
GeForce GTX 860M 12752 Mpixels/sec
Difference: 16848 (132%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 860M

Amazon.com

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Radeon HD 7970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 860M Radeon HD 7970
Manufacturer nVidia AMD
Year March 12 2014 January 2012
Code Name GM107 Tahiti XT
Memory 4096 MB 3072 MB
Core Speed 797 MHz 925 MHz
Memory Speed 4000 MHz 5500 MHz
Power (Max TDP) 45 watts 250 watts
Bandwidth 64000 MB/sec 264000 MB/sec
Texel Rate 76512 Mtexels/sec 118400 Mtexels/sec
Pixel Rate 12752 Mpixels/sec 29600 Mpixels/sec
Unified Shaders 1152 2048
Texture Mapping Units 96 128
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 860M

Amazon.com

Check prices at:

Radeon HD 7970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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