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GeForce GTX 860M vs Geforce GTX 680

Intro

The GeForce GTX 860M makes use of a 28 nm design. nVidia has clocked the core frequency at 797 MHz. The GDDR5 RAM works at a speed of 1000 MHz on this model. It features 1152 SPUs along with 96 Texture Address Units and 16 ROPs.

Compare those specifications to the Geforce GTX 680, which has a clock speed of 1006 MHz and a GDDR5 memory frequency of 1502 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It is comprised of 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
GeForce GTX 860M 4340 points
Difference: 3310 (76%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 860M 45 Watts
Geforce GTX 680 195 Watts
Difference: 150 Watts (333%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 680 is 200% faster than the GeForce GTX 860M overall, due to its greater bandwidth. (explain)

Geforce GTX 680 192256 MB/sec
GeForce GTX 860M 64000 MB/sec
Difference: 128256 (200%)

Texel Rate

The Geforce GTX 680 is quite a bit (more or less 68%) faster with regards to AF than the GeForce GTX 860M. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 860M 76512 Mtexels/sec
Difference: 52256 (68%)

Pixel Rate

The Geforce GTX 680 is a lot (more or less 152%) faster with regards to full screen anti-aliasing than the GeForce GTX 860M, and capable of handling higher screen resolutions more effectively. (explain)

Geforce GTX 680 32192 Mpixels/sec
GeForce GTX 860M 12752 Mpixels/sec
Difference: 19440 (152%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 860M

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 860M Geforce GTX 680
Manufacturer nVidia nVidia
Year March 12 2014 March 2012
Code Name GM107 GK104
Memory 4096 MB 2048 MB
Core Speed 797 MHz 1006 MHz
Memory Speed 4000 MHz 6008 MHz
Power (Max TDP) 45 watts 195 watts
Bandwidth 64000 MB/sec 192256 MB/sec
Texel Rate 76512 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 12752 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 1152 1536
Texture Mapping Units 96 128
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the bus width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 860M

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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