Compare any two graphics cards:
VS

GeForce GTX 860M vs Radeon R7 240

Intro

The GeForce GTX 860M features a core clock frequency of 797 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 1152 SPUs, 96 TAUs, and 16 Raster Operation Units.

Compare all of that to the Radeon R7 240, which features a core clock frequency of 730 MHz and a DDR3 memory frequency of 900 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It is comprised of 320 SPUs, 20 TAUs, and 8 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 860M 4340 points
Radeon R7 240 1218 points
Difference: 3122 (256%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 240 30 Watts
GeForce GTX 860M 45 Watts
Difference: 15 Watts (50%)

Memory Bandwidth

The GeForce GTX 860M should in theory be a lot faster than the Radeon R7 240 overall. (explain)

GeForce GTX 860M 64000 MB/sec
Radeon R7 240 28800 MB/sec
Difference: 35200 (122%)

Texel Rate

The GeForce GTX 860M should be much (approximately 424%) more effective at texture filtering than the Radeon R7 240. (explain)

GeForce GTX 860M 76512 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 61912 (424%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 860M is the winner, and very much so. (explain)

GeForce GTX 860M 12752 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 6912 (118%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 860M

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 860M Radeon R7 240
Manufacturer nVidia AMD
Year March 12 2014 October 2013
Code Name GM107 Oland PRO
Memory 4096 MB 2048 MB
Core Speed 797 MHz 730 MHz
Memory Speed 4000 MHz 1800 MHz
Power (Max TDP) 45 watts 30 watts
Bandwidth 64000 MB/sec 28800 MB/sec
Texel Rate 76512 Mtexels/sec 14600 Mtexels/sec
Pixel Rate 12752 Mpixels/sec 5840 Mpixels/sec
Unified Shaders 1152 320
Texture Mapping Units 96 20
Render Output Units 16 8
Bus Type GDDR5 DDR3
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 1040 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 860M

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield