Compare any two graphics cards:
GeForce GTX 860M vs GeForce GTX Titan Black
IntroThe GeForce GTX 860M has a GPU core clock speed of 797 MHz, and the 4096 MB of GDDR5 RAM is set to run at 1000 MHz through a 128-bit bus. It also is comprised of 1152 Stream Processors, 96 Texture Address Units, and 16 Raster Operation Units.Compare all of that to the GeForce GTX Titan Black, which comes with core speeds of 889 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR5 memory. It features 2880 SPUs along with 240 TAUs and 48 Rasterization Operator Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX Titan Black will be 425% quicker than the GeForce GTX 860M in general, due to its greater bandwidth. (explain)
Texel RateThe GeForce GTX Titan Black is much (about 179%) more effective at anisotropic filtering than the GeForce GTX 860M. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX Titan Black is superior to the GeForce GTX 860M, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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