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GeForce GTX 860M vs GeForce GTX 950M

Intro

The GeForce GTX 860M features clock speeds of 797 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 RAM. It features 1152 SPUs as well as 96 Texture Address Units and 16 ROPs.

Compare that to the GeForce GTX 950M, which features GPU core speed of 914 MHz, and 2048 MB of DDR3 memory set to run at 1000 MHz through a 128-bit bus. It also is made up of 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 860M 4340 points
GeForce GTX 950M 3330 points
Difference: 1010 (30%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 860M 45 Watts
GeForce GTX 950M 55 Watts
Difference: 10 Watts (22%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 860M should perform much faster than the GeForce GTX 950M overall. (explain)

GeForce GTX 860M 64000 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 32000 (100%)

Texel Rate

The GeForce GTX 860M will be much (more or less 109%) more effective at anisotropic filtering than the GeForce GTX 950M. (explain)

GeForce GTX 860M 76512 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 39952 (109%)

Pixel Rate

The GeForce GTX 950M is a small bit (more or less 15%) more effective at full screen anti-aliasing than the GeForce GTX 860M, and should be capable of handling higher resolutions better. (explain)

GeForce GTX 950M 14624 Mpixels/sec
GeForce GTX 860M 12752 Mpixels/sec
Difference: 1872 (15%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 860M

Amazon.com

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GeForce GTX 950M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 860M GeForce GTX 950M
Manufacturer nVidia nVidia
Year March 12 2014 March 12 2015
Code Name GM107 GM107
Memory 4096 MB 2048 MB
Core Speed 797 MHz 914 MHz
Memory Speed 4000 MHz 2000 MHz
Power (Max TDP) 45 watts 55 watts
Bandwidth 64000 MB/sec 32000 MB/sec
Texel Rate 76512 Mtexels/sec 36560 Mtexels/sec
Pixel Rate 12752 Mpixels/sec 14624 Mpixels/sec
Unified Shaders 1152 640
Texture Mapping Units 96 40
Render Output Units 16 16
Bus Type GDDR5 DDR3
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 860M

Amazon.com

Check prices at:

GeForce GTX 950M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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