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GeForce GTX 860M vs GeForce GTX 970M

Intro

The GeForce GTX 860M features a GPU core clock speed of 797 MHz, and the 4096 MB of GDDR5 RAM is set to run at 1000 MHz through a 128-bit bus. It also is comprised of 1152 SPUs, 96 Texture Address Units, and 16 Raster Operation Units.

Compare those specs to the GeForce GTX 970M, which features clock speeds of 924 MHz on the GPU, and 1000 MHz on the 3072 MB of GDDR5 RAM. It features 1280 SPUs as well as 80 TAUs and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970M 7520 points
GeForce GTX 860M 4340 points
Difference: 3180 (73%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 860M 45 Watts
GeForce GTX 970M 75 Watts
Difference: 30 Watts (67%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 970M should be quite a bit faster than the GeForce GTX 860M in general. (explain)

GeForce GTX 970M 96000 MB/sec
GeForce GTX 860M 64000 MB/sec
Difference: 32000 (50%)

Texel Rate

The GeForce GTX 860M will be just a bit (more or less 4%) faster with regards to AF than the GeForce GTX 970M. (explain)

GeForce GTX 860M 76512 Mtexels/sec
GeForce GTX 970M 73920 Mtexels/sec
Difference: 2592 (4%)

Pixel Rate

The GeForce GTX 970M will be a lot (about 248%) faster with regards to FSAA than the GeForce GTX 860M, and also able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 970M 44352 Mpixels/sec
GeForce GTX 860M 12752 Mpixels/sec
Difference: 31600 (248%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 860M

Amazon.com

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GeForce GTX 970M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 860M GeForce GTX 970M
Manufacturer nVidia nVidia
Year March 12 2014 October 7 2014
Code Name GM107 GM204
Memory 4096 MB 3072 MB
Core Speed 797 MHz 924 MHz
Memory Speed 4000 MHz 4000 MHz
Power (Max TDP) 45 watts 75 watts
Bandwidth 64000 MB/sec 96000 MB/sec
Texel Rate 76512 Mtexels/sec 73920 Mtexels/sec
Pixel Rate 12752 Mpixels/sec 44352 Mpixels/sec
Unified Shaders 1152 1280
Texture Mapping Units 96 80
Render Output Units 16 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 860M

Amazon.com

Check prices at:

GeForce GTX 970M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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