Compare any two graphics cards:
GeForce 9600 GSO 384MB vs GeForce GTX 850M
IntroThe GeForce 9600 GSO 384MB makes use of a 65 nm design. nVidia has clocked the core frequency at 550 MHz. The GDDR3 RAM works at a speed of 800 MHz on this particular card. It features 96 SPUs along with 48 Texture Address Units and 12 Rasterization Operator Units.Compare all that to the GeForce GTX 850M, which has a clock frequency of 876 MHz and a DDR3 memory speed of 1000 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It features 640 SPUs, 40 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 9600 GSO 384MB should be 20% faster than the GeForce GTX 850M overall, due to its greater data rate. (explain)
Texel RateThe GeForce GTX 850M will be a lot (about 33%) better at AF than the GeForce 9600 GSO 384MB. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 850M is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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