Compare any two graphics cards:
GeForce 9600 GSO ASUS 512 vs GeForce GTX 850M
IntroThe GeForce 9600 GSO ASUS 512 has a core clock speed of 550 MHz and a DDR2 memory speed of 500 MHz. It also features a 128-bit bus, and uses a 65 nm design. It features 96 SPUs, 48 Texture Address Units, and 12 Raster Operation Units.Compare all that to the GeForce GTX 850M, which features a GPU core clock speed of 876 MHz, and 2048 MB of DDR3 RAM running at 1000 MHz through a 128-bit bus. It also is comprised of 640 SPUs, 40 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 850M should theoretically be quite a bit superior to the GeForce 9600 GSO ASUS 512 overall. (explain)
Texel RateThe GeForce GTX 850M will be quite a bit (about 33%) better at AF than the GeForce 9600 GSO ASUS 512. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 850M is superior to the GeForce 9600 GSO ASUS 512, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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