Compare any two graphics cards:
GeForce GTX 850M vs Radeon HD 3650 256MB
IntroThe GeForce GTX 850M uses a 28 nm design. nVidia has clocked the core frequency at 876 MHz. The DDR3 memory works at a speed of 1000 MHz on this card. It features 640 SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.Compare those specifications to the Radeon HD 3650 256MB, which uses a 55 nm design. AMD has clocked the core speed at 725 MHz. The DDR2 RAM runs at a frequency of 800 MHz on this specific card. It features 120(24x5) SPUs along with 8 TAUs and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 850M should be much faster than the Radeon HD 3650 256MB in general. (explain)
Texel RateThe GeForce GTX 850M should be much (about 504%) faster with regards to AF than the Radeon HD 3650 256MB. (explain)
Pixel RateThe GeForce GTX 850M is quite a bit (approximately 383%) faster with regards to AA than the Radeon HD 3650 256MB, and will be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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