Compare any two graphics cards:
GeForce GTX 850M vs Radeon HD 4870 512MB
IntroThe GeForce GTX 850M makes use of a 28 nm design. nVidia has clocked the core frequency at 876 MHz. The DDR3 RAM is set to run at a frequency of 1000 MHz on this specific model. It features 640 SPUs along with 40 TAUs and 16 ROPs.Compare those specs to the Radeon HD 4870 512MB, which uses a 55 nm design. AMD has clocked the core frequency at 750 MHz. The GDDR5 RAM is set to run at a frequency of 900 MHz on this particular card. It features 800(160x5) SPUs along with 40 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 4870 512MB should perform a lot faster than the GeForce GTX 850M in general. (explain)
Texel RateThe GeForce GTX 850M will be just a bit (approximately 17%) faster with regards to AF than the Radeon HD 4870 512MB. (explain)
Pixel RateThe GeForce GTX 850M is a little bit (about 17%) better at AA than the Radeon HD 4870 512MB, and also will be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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