Compare any two graphics cards:
GeForce GTX 850M vs Radeon HD 5570
IntroThe GeForce GTX 850M features clock speeds of 876 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 640 SPUs as well as 40 TAUs and 16 ROPs.Compare that to the Radeon HD 5570, which makes use of a 40 nm design. AMD has clocked the core speed at 650 MHz. The DDR3 RAM runs at a frequency of 900 MHz on this particular card. It features 400(80x5) SPUs along with 20 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 850M should in theory be a bit superior to the Radeon HD 5570 overall. (explain)
Texel RateThe GeForce GTX 850M should be much (approximately 170%) faster with regards to anisotropic filtering than the Radeon HD 5570. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 850M is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!