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GeForce GTX 850M vs Radeon HD 3870 X2 512MB

Intro

The GeForce GTX 850M uses a 28 nm design. nVidia has clocked the core frequency at 876 MHz. The DDR3 memory runs at a frequency of 1000 MHz on this model. It features 640 SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

Compare those specifications to the Radeon HD 3870 X2 512MB, which makes use of a 55 nm design. AMD has set the core frequency at 825 MHz. The GDDR3 memory is set to run at a speed of 900 MHz on this card. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon HD 3870 X2 512MB will be 260% quicker than the GeForce GTX 850M in general, due to its higher data rate. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
GeForce GTX 850M 32000 MB/sec
Difference: 83200 (260%)

Texel Rate

The GeForce GTX 850M is a lot (approximately 33%) faster with regards to texture filtering than the Radeon HD 3870 X2 512MB. (explain)

GeForce GTX 850M 35040 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 8640 (33%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 3870 X2 512MB is the winner, by a large margin. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
GeForce GTX 850M 14016 Mpixels/sec
Difference: 12384 (88%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 850M

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 850M Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year March 12 2014 Jan 28, 2008
Code Name GM107 R680
Memory 2048 MB 512 MB (x2)
Core Speed 876 MHz 825 MHz (x2)
Memory Speed 2000 MHz 1800 MHz (x2)
Power (Max TDP) 40 watts (Unknown) watts
Bandwidth 32000 MB/sec 115200 MB/sec
Texel Rate 35040 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 14016 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 640 320(64x5) (x2)
Texture Mapping Units 40 16 (x2)
Render Output Units 16 16 (x2)
Bus Type DDR3 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 850M

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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