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GeForce GTX 460 vs GeForce GTX 850M

Intro

The GeForce GTX 460 has a core clock speed of 675 MHz and a GDDR5 memory speed of 900 MHz. It also makes use of a 192-bit memory bus, and makes use of a 40 nm design. It features 336 SPUs, 56 Texture Address Units, and 24 Raster Operation Units.

Compare those specs to the GeForce GTX 850M, which uses a 28 nm design. nVidia has clocked the core frequency at 876 MHz. The DDR3 RAM is set to run at a frequency of 1000 MHz on this particular model. It features 640 SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 850M 3340 points
GeForce GTX 460 2557 points
Difference: 783 (31%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 850M 40 Watts
GeForce GTX 460 150 Watts
Difference: 110 Watts (275%)

Memory Bandwidth

The GeForce GTX 460 should theoretically perform a lot faster than the GeForce GTX 850M overall. (explain)

GeForce GTX 460 86400 MB/sec
GeForce GTX 850M 32000 MB/sec
Difference: 54400 (170%)

Texel Rate

The GeForce GTX 460 should be just a bit (more or less 8%) better at anisotropic filtering than the GeForce GTX 850M. (explain)

GeForce GTX 460 37800 Mtexels/sec
GeForce GTX 850M 35040 Mtexels/sec
Difference: 2760 (8%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 460 is superior to the GeForce GTX 850M, though only just barely. (explain)

GeForce GTX 460 16200 Mpixels/sec
GeForce GTX 850M 14016 Mpixels/sec
Difference: 2184 (16%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460

Amazon.com

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GeForce GTX 850M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 GeForce GTX 850M
Manufacturer nVidia nVidia
Year July 2010 March 12 2014
Code Name GF104 GM107
Memory 768 MB 2048 MB
Core Speed 675 MHz 876 MHz
Memory Speed 3600 MHz 2000 MHz
Power (Max TDP) 150 watts 40 watts
Bandwidth 86400 MB/sec 32000 MB/sec
Texel Rate 37800 Mtexels/sec 35040 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 14016 Mpixels/sec
Unified Shaders 336 640
Texture Mapping Units 56 40
Render Output Units 24 16
Bus Type GDDR5 DDR3
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

GeForce GTX 850M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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