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GeForce GTX 560 vs GeForce GTX 850M

Intro

The GeForce GTX 560 features a clock speed of 810 MHz and a GDDR5 memory frequency of 1001 MHz. It also uses a 256-bit memory bus, and makes use of a 40 nm design. It is made up of 336 SPUs, 56 TAUs, and 32 ROPs.

Compare those specifications to the GeForce GTX 850M, which comes with a clock frequency of 876 MHz and a DDR3 memory speed of 1000 MHz. It also makes use of a 128-bit memory bus, and uses a 28 nm design. It features 640 SPUs, 40 TAUs, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 850M 3340 points
GeForce GTX 560 3030 points
Difference: 310 (10%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 850M 40 Watts
GeForce GTX 560 150 Watts
Difference: 110 Watts (275%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 560 is 300% quicker than the GeForce GTX 850M overall, because of its higher bandwidth. (explain)

GeForce GTX 560 128128 MB/sec
GeForce GTX 850M 32000 MB/sec
Difference: 96128 (300%)

Texel Rate

The GeForce GTX 560 should be a lot (more or less 29%) better at anisotropic filtering than the GeForce GTX 850M. (explain)

GeForce GTX 560 45360 Mtexels/sec
GeForce GTX 850M 35040 Mtexels/sec
Difference: 10320 (29%)

Pixel Rate

The GeForce GTX 560 is much (more or less 85%) better at FSAA than the GeForce GTX 850M, and will be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 560 25920 Mpixels/sec
GeForce GTX 850M 14016 Mpixels/sec
Difference: 11904 (85%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

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GeForce GTX 850M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 GeForce GTX 850M
Manufacturer nVidia nVidia
Year May 2011 March 12 2014
Code Name GF114 GM107
Memory 1024 MB 2048 MB
Core Speed 810 MHz 876 MHz
Memory Speed 4004 MHz 2000 MHz
Power (Max TDP) 150 watts 40 watts
Bandwidth 128128 MB/sec 32000 MB/sec
Texel Rate 45360 Mtexels/sec 35040 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 14016 Mpixels/sec
Unified Shaders 336 640
Texture Mapping Units 56 40
Render Output Units 32 16
Bus Type GDDR5 DDR3
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

GeForce GTX 850M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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