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GeForce GTX 850M vs Geforce GTX 680

Intro

The GeForce GTX 850M uses a 28 nm design. nVidia has set the core frequency at 876 MHz. The DDR3 RAM runs at a speed of 1000 MHz on this particular model. It features 640 SPUs as well as 40 TAUs and 16 ROPs.

Compare that to the Geforce GTX 680, which features GPU clock speed of 1006 MHz, and 2048 MB of GDDR5 RAM running at 1502 MHz through a 256-bit bus. It also is comprised of 1536 Stream Processors, 128 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
GeForce GTX 850M 3340 points
Difference: 4310 (129%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 850M 40 Watts
Geforce GTX 680 195 Watts
Difference: 155 Watts (388%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 680 should in theory be a lot better than the GeForce GTX 850M overall. (explain)

Geforce GTX 680 192256 MB/sec
GeForce GTX 850M 32000 MB/sec
Difference: 160256 (501%)

Texel Rate

The Geforce GTX 680 is much (more or less 267%) more effective at AF than the GeForce GTX 850M. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 850M 35040 Mtexels/sec
Difference: 93728 (267%)

Pixel Rate

The Geforce GTX 680 will be a lot (more or less 130%) better at full screen anti-aliasing than the GeForce GTX 850M, and will be able to handle higher resolutions more effectively. (explain)

Geforce GTX 680 32192 Mpixels/sec
GeForce GTX 850M 14016 Mpixels/sec
Difference: 18176 (130%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 850M

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 850M Geforce GTX 680
Manufacturer nVidia nVidia
Year March 12 2014 March 2012
Code Name GM107 GK104
Memory 2048 MB 2048 MB
Core Speed 876 MHz 1006 MHz
Memory Speed 2000 MHz 6008 MHz
Power (Max TDP) 40 watts 195 watts
Bandwidth 32000 MB/sec 192256 MB/sec
Texel Rate 35040 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 14016 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 640 1536
Texture Mapping Units 40 128
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 850M

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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