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GeForce GTX 850M vs GeForce GTX 980 Ti

Intro

The GeForce GTX 850M features a clock frequency of 876 MHz and a DDR3 memory speed of 1000 MHz. It also features a 128-bit bus, and uses a 28 nm design. It is comprised of 640 SPUs, 40 Texture Address Units, and 16 ROPs.

Compare those specifications to the GeForce GTX 980 Ti, which has core speeds of 1000 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR5 memory. It features 2816 SPUs along with 176 Texture Address Units and 96 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
GeForce GTX 850M 3340 points
Difference: 13780 (413%)

Zcash Mining Hash Rate

GeForce GTX 980 Ti 425 Sol/s
GeForce GTX 850M 49 Sol/s
Difference: 376 (767%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 850M 40 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 210 Watts (525%)

Memory Bandwidth

The GeForce GTX 980 Ti should in theory be much faster than the GeForce GTX 850M in general. (explain)

GeForce GTX 980 Ti 336000 MB/sec
GeForce GTX 850M 32000 MB/sec
Difference: 304000 (950%)

Texel Rate

The GeForce GTX 980 Ti should be quite a bit (about 402%) better at texture filtering than the GeForce GTX 850M. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
GeForce GTX 850M 35040 Mtexels/sec
Difference: 140960 (402%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 980 Ti is superior to the GeForce GTX 850M, by a large margin. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
GeForce GTX 850M 14016 Mpixels/sec
Difference: 81984 (585%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 850M

Amazon.com

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GeForce GTX 980 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 850M GeForce GTX 980 Ti
Manufacturer nVidia nVidia
Year March 12 2014 June 2015
Code Name GM107 GM200
Memory 2048 MB 6144 MB
Core Speed 876 MHz 1000 MHz
Memory Speed 2000 MHz 7000 MHz
Power (Max TDP) 40 watts 250 watts
Bandwidth 32000 MB/sec 336000 MB/sec
Texel Rate 35040 Mtexels/sec 176000 Mtexels/sec
Pixel Rate 14016 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 640 2816
Texture Mapping Units 40 176
Render Output Units 16 96
Bus Type DDR3 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 850M

Amazon.com

Check prices at:

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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