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GeForce GTX 850M vs GeForce GTX 970M

Intro

The GeForce GTX 850M features a core clock frequency of 876 MHz and a DDR3 memory speed of 1000 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It is made up of 640 SPUs, 40 TAUs, and 16 Raster Operation Units.

Compare all of that to the GeForce GTX 970M, which uses a 28 nm design. nVidia has set the core frequency at 924 MHz. The GDDR5 RAM works at a speed of 1000 MHz on this specific card. It features 1280 SPUs as well as 80 TAUs and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970M 7520 points
GeForce GTX 850M 3340 points
Difference: 4180 (125%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 850M 40 Watts
GeForce GTX 970M 75 Watts
Difference: 35 Watts (88%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 970M should theoretically be quite a bit better than the GeForce GTX 850M overall. (explain)

GeForce GTX 970M 96000 MB/sec
GeForce GTX 850M 32000 MB/sec
Difference: 64000 (200%)

Texel Rate

The GeForce GTX 970M will be quite a bit (more or less 111%) more effective at anisotropic filtering than the GeForce GTX 850M. (explain)

GeForce GTX 970M 73920 Mtexels/sec
GeForce GTX 850M 35040 Mtexels/sec
Difference: 38880 (111%)

Pixel Rate

The GeForce GTX 970M will be a lot (approximately 216%) more effective at anti-aliasing than the GeForce GTX 850M, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 970M 44352 Mpixels/sec
GeForce GTX 850M 14016 Mpixels/sec
Difference: 30336 (216%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 850M

Amazon.com

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GeForce GTX 970M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 850M GeForce GTX 970M
Manufacturer nVidia nVidia
Year March 12 2014 October 7 2014
Code Name GM107 GM204
Memory 2048 MB 3072 MB
Core Speed 876 MHz 924 MHz
Memory Speed 2000 MHz 4000 MHz
Power (Max TDP) 40 watts 75 watts
Bandwidth 32000 MB/sec 96000 MB/sec
Texel Rate 35040 Mtexels/sec 73920 Mtexels/sec
Pixel Rate 14016 Mpixels/sec 44352 Mpixels/sec
Unified Shaders 640 1280
Texture Mapping Units 40 80
Render Output Units 16 48
Bus Type DDR3 GDDR5
Bus Width 128-bit 192-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 850M

Amazon.com

Check prices at:

GeForce GTX 970M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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