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GeForce 840M vs GeForce GTX 980

Intro

The GeForce 840M makes use of a 28 nm design. nVidia has clocked the core speed at 1029 MHz. The DDR3 memory is set to run at a speed of 1000 MHz on this model. It features 384 SPUs along with 24 TAUs and 8 Rasterization Operator Units.

Compare those specs to the GeForce GTX 980, which comes with clock speeds of 1126 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 2048 SPUs as well as 128 TAUs and 64 ROPs.

Display Graphs

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce 840M 1600 points
Difference: 11952 (747%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 840M 30 Watts
GeForce GTX 980 165 Watts
Difference: 135 Watts (450%)

Memory Bandwidth

The GeForce GTX 980 should theoretically be a lot faster than the GeForce 840M in general. (explain)

GeForce GTX 980 224000 MB/sec
GeForce 840M 16000 MB/sec
Difference: 208000 (1300%)

Texel Rate

The GeForce GTX 980 should be much (about 484%) better at anisotropic filtering than the GeForce 840M. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce 840M 24696 Mtexels/sec
Difference: 119432 (484%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 980 is the winner, by far. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce 840M 8232 Mpixels/sec
Difference: 63832 (775%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 840M

Amazon.com

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GeForce GTX 980

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 840M GeForce GTX 980
Manufacturer nVidia nVidia
Year March 12 2014 September 2014
Code Name GM108 GM204-400
Memory 2048 MB 4096 MB
Core Speed 1029 MHz 1126 MHz
Memory Speed 2000 MHz 7000 MHz
Power (Max TDP) 30 watts 165 watts
Bandwidth 16000 MB/sec 224000 MB/sec
Texel Rate 24696 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 8232 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 384 2048
Texture Mapping Units 24 128
Render Output Units 8 64
Bus Type DDR3 GDDR5
Bus Width 64-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the bus width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce 840M

Amazon.com

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GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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