Compare any two graphics cards:
GeForce 830M vs GeForce 9600 GT 512MB
IntroThe GeForce 830M features a GPU core clock speed of 1029 MHz, and the 2048 MB of DDR3 RAM runs at 900 MHz through a 64-bit bus. It also is comprised of 256 Stream Processors, 16 TAUs, and 8 ROPs.Compare those specs to the GeForce 9600 GT 512MB, which uses a 65/55 nm design. nVidia has set the core speed at 650 MHz. The GDDR3 memory works at a speed of 900 MHz on this specific model. It features 64 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 9600 GT 512MB should be 300% faster than the GeForce 830M overall, because of its higher bandwidth. (explain)
Texel RateThe GeForce 9600 GT 512MB should be a lot (more or less 26%) more effective at anisotropic filtering than the GeForce 830M. (explain)
Pixel RateThe GeForce 9600 GT 512MB will be much (about 26%) faster with regards to FSAA than the GeForce 830M, and also should be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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