Compare any two graphics cards:
GeForce 830M vs Radeon HD 3470 512MB
IntroThe GeForce 830M features clock speeds of 1029 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 RAM. It features 256 SPUs as well as 16 Texture Address Units and 8 Rasterization Operator Units.Compare those specifications to the Radeon HD 3470 512MB, which has core clock speeds of 800 MHz on the GPU, and 950 MHz on the 512 MB of GDDR3 RAM. It features 40(8x5) SPUs as well as 4 TAUs and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon HD 3470 512MB should be 111% faster than the GeForce 830M in general, due to its higher bandwidth. (explain)
Texel RateThe GeForce 830M will be a lot (approximately 415%) more effective at texture filtering than the Radeon HD 3470 512MB. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce 830M is superior to the Radeon HD 3470 512MB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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