Compare any two graphics cards:
GeForce 830M vs Radeon HD 4790
IntroThe GeForce 830M uses a 28 nm design. nVidia has clocked the core frequency at 1029 MHz. The DDR3 RAM is set to run at a speed of 900 MHz on this specific model. It features 256 SPUs along with 16 Texture Address Units and 8 ROPs.Compare those specifications to the Radeon HD 4790, which has a GPU core clock speed of 600 MHz, and 512 MB of GDDR5 RAM running at 800 MHz through a 256-bit bus. It also is made up of 640(128x5) Stream Processors, 32 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon HD 4790 should perform a lot faster than the GeForce 830M in general. (explain)
Texel RateThe Radeon HD 4790 should be a small bit (about 17%) faster with regards to AF than the GeForce 830M. (explain)
Pixel RateThe Radeon HD 4790 will be a small bit (more or less 17%) more effective at anti-aliasing than the GeForce 830M, and also will be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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