Compare any two graphics cards:
GeForce 830M vs GeForce GTX 260 Core 216
IntroThe GeForce 830M has a core clock speed of 1029 MHz and a DDR3 memory speed of 900 MHz. It also uses a 64-bit bus, and uses a 28 nm design. It is made up of 256 SPUs, 16 Texture Address Units, and 8 ROPs.Compare those specifications to the GeForce GTX 260 Core 216, which makes use of a 65 nm design. nVidia has set the core speed at 576 MHz. The GDDR3 memory works at a speed of 999 MHz on this particular model. It features 216 SPUs along with 72 Texture Address Units and 28 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 260 Core 216 will be 677% quicker than the GeForce 830M in general, because of its greater data rate. (explain)
Texel RateThe GeForce GTX 260 Core 216 is much (approximately 152%) faster with regards to anisotropic filtering than the GeForce 830M. (explain)
Pixel RateThe GeForce GTX 260 Core 216 will be a lot (about 96%) faster with regards to AA than the GeForce 830M, and also should be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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