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GeForce 830M vs Radeon HD 5550

Intro

The GeForce 830M has core speeds of 1029 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 memory. It features 256 SPUs as well as 16 Texture Address Units and 8 Rasterization Operator Units.

Compare those specifications to the Radeon HD 5550, which has a core clock frequency of 550 MHz and a DDR2 memory speed of 400 MHz. It also uses a 128-bit memory bus, and makes use of a 40 nm design. It is made up of 320(64x5) SPUs, 16 Texture Address Units, and 8 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce 830M is 13% quicker than the Radeon HD 5550 in general, because of its greater data rate. (explain)

GeForce 830M 14400 MB/sec
Radeon HD 5550 12800 MB/sec
Difference: 1600 (13%)

Texel Rate

The GeForce 830M will be a lot (approximately 87%) more effective at texture filtering than the Radeon HD 5550. (explain)

GeForce 830M 16464 Mtexels/sec
Radeon HD 5550 8800 Mtexels/sec
Difference: 7664 (87%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce 830M is the winner, by far. (explain)

GeForce 830M 8232 Mpixels/sec
Radeon HD 5550 4400 Mpixels/sec
Difference: 3832 (87%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 830M

Amazon.com

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Radeon HD 5550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 830M Radeon HD 5550
Manufacturer nVidia AMD
Year March 12 2014 February 9, 2010
Code Name GM108 Redwood LE
Memory 2048 MB 512 MB
Core Speed 1029 MHz 550 MHz
Memory Speed 1800 MHz 800 MHz
Power (Max TDP) 25 watts (Unknown) watts
Bandwidth 14400 MB/sec 12800 MB/sec
Texel Rate 16464 Mtexels/sec 8800 Mtexels/sec
Pixel Rate 8232 Mpixels/sec 4400 Mpixels/sec
Unified Shaders 256 320(64x5)
Texture Mapping Units 16 16
Render Output Units 8 8
Bus Type DDR3 DDR2
Bus Width 64-bit 128-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 627 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 3.2

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 830M

Amazon.com

Check prices at:

Radeon HD 5550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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