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GeForce 830M vs Radeon HD 5550

Intro

The GeForce 830M comes with a GPU core speed of 1029 MHz, and the 2048 MB of DDR3 RAM runs at 900 MHz through a 64-bit bus. It also is comprised of 256 Stream Processors, 16 TAUs, and 8 Raster Operation Units.

Compare all that to the Radeon HD 5550, which makes use of a 40 nm design. AMD has clocked the core speed at 550 MHz. The DDR2 memory runs at a speed of 400 MHz on this model. It features 320(64x5) SPUs as well as 16 TAUs and 8 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce 830M should in theory be just a bit faster than the Radeon HD 5550 in general. (explain)

GeForce 830M 14400 MB/sec
Radeon HD 5550 12800 MB/sec
Difference: 1600 (13%)

Texel Rate

The GeForce 830M should be a lot (approximately 87%) faster with regards to texture filtering than the Radeon HD 5550. (explain)

GeForce 830M 16464 Mtexels/sec
Radeon HD 5550 8800 Mtexels/sec
Difference: 7664 (87%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce 830M is the winner, and very much so. (explain)

GeForce 830M 8232 Mpixels/sec
Radeon HD 5550 4400 Mpixels/sec
Difference: 3832 (87%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 830M

Amazon.com

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Radeon HD 5550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 830M Radeon HD 5550
Manufacturer nVidia AMD
Year March 12 2014 February 9, 2010
Code Name GM108 Redwood LE
Memory 2048 MB 512 MB
Core Speed 1029 MHz 550 MHz
Memory Speed 1800 MHz 800 MHz
Power (Max TDP) 25 watts (Unknown) watts
Bandwidth 14400 MB/sec 12800 MB/sec
Texel Rate 16464 Mtexels/sec 8800 Mtexels/sec
Pixel Rate 8232 Mpixels/sec 4400 Mpixels/sec
Unified Shaders 256 320(64x5)
Texture Mapping Units 16 16
Render Output Units 8 8
Bus Type DDR3 DDR2
Bus Width 64-bit 128-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 627 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 3.2

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 830M

Amazon.com

Check prices at:

Radeon HD 5550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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