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GeForce 830M vs GeForce 9800 GX2

Intro

The GeForce 830M has clock speeds of 1029 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 RAM. It features 256 SPUs along with 16 TAUs and 8 Rasterization Operator Units.

Compare that to the GeForce 9800 GX2, which makes use of a 65 nm design. nVidia has clocked the core speed at 600 MHz. The GDDR3 RAM works at a frequency of 1000 MHz on this model. It features 128 SPUs along with 64 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 830M 25 Watts
GeForce 9800 GX2 197 Watts
Difference: 172 Watts (688%)

Memory Bandwidth

The GeForce 9800 GX2, in theory, should perform much faster than the GeForce 830M overall. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce 830M 14400 MB/sec
Difference: 113600 (789%)

Texel Rate

The GeForce 9800 GX2 is quite a bit (about 366%) faster with regards to anisotropic filtering than the GeForce 830M. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce 830M 16464 Mtexels/sec
Difference: 60336 (366%)

Pixel Rate

The GeForce 9800 GX2 is quite a bit (approximately 133%) better at AA than the GeForce 830M, and also should be able to handle higher resolutions better. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce 830M 8232 Mpixels/sec
Difference: 10968 (133%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 830M

Amazon.com

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GeForce 9800 GX2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 830M GeForce 9800 GX2
Manufacturer nVidia nVidia
Year March 12 2014 Mar 2008
Code Name GM108 G92
Memory 2048 MB 512 MB (x2)
Core Speed 1029 MHz 600 MHz (x2)
Memory Speed 1800 MHz 2000 MHz (x2)
Power (Max TDP) 25 watts 197 watts
Bandwidth 14400 MB/sec 128000 MB/sec
Texel Rate 16464 Mtexels/sec 76800 Mtexels/sec
Pixel Rate 8232 Mpixels/sec 19200 Mpixels/sec
Unified Shaders 256 128 (x2)
Texture Mapping Units 16 64 (x2)
Render Output Units 8 16 (x2)
Bus Type DDR3 GDDR3
Bus Width 64-bit 256-bit (x2)
Fab Process 28 nm 65 nm
Transistors (Unknown) million 754 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12 DirectX 10
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 830M

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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