Compare any two graphics cards:
GeForce 830M vs Radeon HD 3850 X2
IntroThe GeForce 830M makes use of a 28 nm design. nVidia has clocked the core speed at 1029 MHz. The DDR3 RAM runs at a speed of 900 MHz on this model. It features 256 SPUs as well as 16 Texture Address Units and 8 Rasterization Operator Units.Compare those specs to the Radeon HD 3850 X2, which has GPU core speed of 668 MHz, and 512 MB of GDDR3 memory set to run at 828 MHz through a 256-bit bus. It also is made up of 320(64x5) Stream Processors, 16 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon HD 3850 X2 should be much faster than the GeForce 830M in general. (explain)
Texel RateThe Radeon HD 3850 X2 will be quite a bit (approximately 30%) better at AF than the GeForce 830M. (explain)
Pixel RateThe Radeon HD 3850 X2 is quite a bit (about 160%) faster with regards to full screen anti-aliasing than the GeForce 830M, and capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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