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GeForce 830M vs Radeon HD 3870 X2 512MB

Intro

The GeForce 830M has core clock speeds of 1029 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 RAM. It features 256 SPUs along with 16 Texture Address Units and 8 ROPs.

Compare those specifications to the Radeon HD 3870 X2 512MB, which has core clock speeds of 825 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 RAM. It features 320(64x5) SPUs along with 16 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the Radeon HD 3870 X2 512MB should in theory be quite a bit superior to the GeForce 830M overall. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
GeForce 830M 14400 MB/sec
Difference: 100800 (700%)

Texel Rate

The Radeon HD 3870 X2 512MB should be much (approximately 60%) better at anisotropic filtering than the GeForce 830M. (explain)

Radeon HD 3870 X2 512MB 26400 Mtexels/sec
GeForce 830M 16464 Mtexels/sec
Difference: 9936 (60%)

Pixel Rate

The Radeon HD 3870 X2 512MB should be much (more or less 221%) faster with regards to FSAA than the GeForce 830M, and also able to handle higher resolutions while still performing well. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
GeForce 830M 8232 Mpixels/sec
Difference: 18168 (221%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 830M

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 830M Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year March 12 2014 Jan 28, 2008
Code Name GM108 R680
Memory 2048 MB 512 MB (x2)
Core Speed 1029 MHz 825 MHz (x2)
Memory Speed 1800 MHz 1800 MHz (x2)
Power (Max TDP) 25 watts (Unknown) watts
Bandwidth 14400 MB/sec 115200 MB/sec
Texel Rate 16464 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 8232 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 256 320(64x5) (x2)
Texture Mapping Units 16 16 (x2)
Render Output Units 8 16 (x2)
Bus Type DDR3 GDDR3
Bus Width 64-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce 830M

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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