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GeForce 830M vs Geforce GTX 690

Intro

The GeForce 830M features a GPU core speed of 1029 MHz, and the 2048 MB of DDR3 RAM is set to run at 900 MHz through a 64-bit bus. It also is comprised of 256 SPUs, 16 TAUs, and 8 Raster Operation Units.

Compare that to the Geforce GTX 690, which features GPU clock speed of 915 MHz, and 2048 MB of GDDR5 memory running at 1502 MHz through a 256-bit bus. It also is made up of 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 830M 25 Watts
Geforce GTX 690 300 Watts
Difference: 275 Watts (1100%)

Memory Bandwidth

Theoretically, the Geforce GTX 690 should be much faster than the GeForce 830M overall. (explain)

Geforce GTX 690 384512 MB/sec
GeForce 830M 14400 MB/sec
Difference: 370112 (2570%)

Texel Rate

The Geforce GTX 690 will be much (more or less 1323%) faster with regards to AF than the GeForce 830M. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce 830M 16464 Mtexels/sec
Difference: 217776 (1323%)

Pixel Rate

The Geforce GTX 690 will be a lot (more or less 611%) better at full screen anti-aliasing than the GeForce 830M, and will be able to handle higher screen resolutions better. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce 830M 8232 Mpixels/sec
Difference: 50328 (611%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 830M

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 830M Geforce GTX 690
Manufacturer nVidia nVidia
Year March 12 2014 April 2012
Code Name GM108 GK104
Memory 2048 MB 2048 MB (x2)
Core Speed 1029 MHz 915 MHz (x2)
Memory Speed 1800 MHz 6008 MHz (x2)
Power (Max TDP) 25 watts 300 watts
Bandwidth 14400 MB/sec 384512 MB/sec
Texel Rate 16464 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 8232 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 256 1536 (x2)
Texture Mapping Units 16 128 (x2)
Render Output Units 8 32 (x2)
Bus Type DDR3 GDDR5
Bus Width 64-bit 256-bit (x2)
Fab Process 28 nm 28 nm
Transistors (Unknown) million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved across the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 830M

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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