Compare any two graphics cards:
GeForce 820M vs GeForce 9800 GT 1GB
IntroThe GeForce 820M makes use of a 28 nm design. nVidia has set the core speed at 719 MHz. The DDR3 RAM works at a speed of 1000 MHz on this model. It features 96 SPUs along with 16 TAUs and 4 ROPs.Compare that to the GeForce 9800 GT 1GB, which makes use of a 65/55 nm design. nVidia has clocked the core speed at 600 MHz. The GDDR3 memory works at a frequency of 900 MHz on this card. It features 112 SPUs along with 56 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 9800 GT 1GB should in theory be quite a bit faster than the GeForce 820M overall. (explain)
Texel RateThe GeForce 9800 GT 1GB should be a lot (more or less 192%) better at texture filtering than the GeForce 820M. (explain)
Pixel RateThe GeForce 9800 GT 1GB is a lot (approximately 234%) more effective at FSAA than the GeForce 820M, and also should be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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