Compare any two graphics cards:
VS

GeForce 820M vs GeForce 9800 GX2

Intro

The GeForce 820M features a clock frequency of 719 MHz and a DDR3 memory speed of 1000 MHz. It also uses a 64-bit memory bus, and makes use of a 28 nm design. It is made up of 96 SPUs, 16 Texture Address Units, and 4 ROPs.

Compare those specs to the GeForce 9800 GX2, which makes use of a 65 nm design. nVidia has clocked the core speed at 600 MHz. The GDDR3 RAM runs at a frequency of 1000 MHz on this card. It features 128 SPUs along with 64 TAUs and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 820M 15 Watts
GeForce 9800 GX2 197 Watts
Difference: 182 Watts (1213%)

Memory Bandwidth

Theoretically, the GeForce 9800 GX2 should perform a lot faster than the GeForce 820M overall. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce 820M 16000 MB/sec
Difference: 112000 (700%)

Texel Rate

The GeForce 9800 GX2 should be a lot (about 568%) better at AF than the GeForce 820M. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce 820M 11504 Mtexels/sec
Difference: 65296 (568%)

Pixel Rate

The GeForce 9800 GX2 will be much (about 568%) better at full screen anti-aliasing than the GeForce 820M, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce 820M 2876 Mpixels/sec
Difference: 16324 (568%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce 820M

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 820M GeForce 9800 GX2
Manufacturer nVidia nVidia
Year February 2014 Mar 2008
Code Name GF117 G92
Memory 2048 MB 512 MB (x2)
Core Speed 719 MHz 600 MHz (x2)
Memory Speed 2000 MHz 2000 MHz (x2)
Power (Max TDP) 15 watts 197 watts
Bandwidth 16000 MB/sec 128000 MB/sec
Texel Rate 11504 Mtexels/sec 76800 Mtexels/sec
Pixel Rate 2876 Mpixels/sec 19200 Mpixels/sec
Unified Shaders 96 128 (x2)
Texture Mapping Units 16 64 (x2)
Render Output Units 4 16 (x2)
Bus Type DDR3 GDDR3
Bus Width 64-bit 256-bit (x2)
Fab Process 28 nm 65 nm
Transistors (Unknown) million 754 million
Bus PCIe 2.0 x16 PCIe x16 2.0
DirectX Version DirectX 12 DirectX 10
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 820M

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield