Compare any two graphics cards:
VS

GeForce 820M vs GeForce GTX 980 Ti

Intro

The GeForce 820M uses a 28 nm design. nVidia has set the core speed at 719 MHz. The DDR3 memory is set to run at a frequency of 1000 MHz on this particular card. It features 96 SPUs as well as 16 TAUs and 4 ROPs.

Compare that to the GeForce GTX 980 Ti, which features a GPU core clock speed of 1000 MHz, and 6144 MB of GDDR5 RAM set to run at 1750 MHz through a 384-bit bus. It also is made up of 2816 SPUs, 176 TAUs, and 96 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
GeForce 820M 850 points
Difference: 16270 (1914%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 820M 15 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 235 Watts (1567%)

Memory Bandwidth

The GeForce GTX 980 Ti should in theory be a lot faster than the GeForce 820M overall. (explain)

GeForce GTX 980 Ti 336000 MB/sec
GeForce 820M 16000 MB/sec
Difference: 320000 (2000%)

Texel Rate

The GeForce GTX 980 Ti should be quite a bit (about 1430%) more effective at texture filtering than the GeForce 820M. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
GeForce 820M 11504 Mtexels/sec
Difference: 164496 (1430%)

Pixel Rate

The GeForce GTX 980 Ti should be quite a bit (more or less 3238%) better at full screen anti-aliasing than the GeForce 820M, and also will be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
GeForce 820M 2876 Mpixels/sec
Difference: 93124 (3238%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 820M

Amazon.com

Check prices at:

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 820M GeForce GTX 980 Ti
Manufacturer nVidia nVidia
Year February 2014 June 2015
Code Name GF117 GM200
Memory 2048 MB 6144 MB
Core Speed 719 MHz 1000 MHz
Memory Speed 2000 MHz 7000 MHz
Power (Max TDP) 15 watts 250 watts
Bandwidth 16000 MB/sec 336000 MB/sec
Texel Rate 11504 Mtexels/sec 176000 Mtexels/sec
Pixel Rate 2876 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 96 2816
Texture Mapping Units 16 176
Render Output Units 4 96
Bus Type DDR3 GDDR5
Bus Width 64-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 8000 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 820M

Amazon.com

Check prices at:

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield