Compare any two graphics cards:
GeForce 810M vs GeForce 9800 GT 1GB
IntroThe GeForce 810M uses a 28 nm design. nVidia has set the core speed at 738 MHz. The DDR3 RAM runs at a speed of 900 MHz on this card. It features 48 SPUs along with 8 TAUs and 4 Rasterization Operator Units.Compare that to the GeForce 9800 GT 1GB, which makes use of a 65/55 nm design. nVidia has clocked the core speed at 600 MHz. The GDDR3 memory works at a speed of 900 MHz on this specific model. It features 112 SPUs along with 56 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 9800 GT 1GB should theoretically be quite a bit faster than the GeForce 810M in general. (explain)
Texel RateThe GeForce 9800 GT 1GB will be much (approximately 469%) better at AF than the GeForce 810M. (explain)
Pixel RateThe GeForce 9800 GT 1GB is much (about 225%) faster with regards to FSAA than the GeForce 810M, and also should be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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