Compare any two graphics cards:
GeForce 810M vs Radeon HD 5750 512MB
IntroThe GeForce 810M makes use of a 28 nm design. nVidia has clocked the core speed at 738 MHz. The DDR3 RAM works at a frequency of 900 MHz on this specific card. It features 48 SPUs as well as 8 TAUs and 4 Rasterization Operator Units.Compare those specs to the Radeon HD 5750 512MB, which has clock speeds of 700 MHz on the GPU, and 1150 MHz on the 512 MB of GDDR5 memory. It features 720(144x5) SPUs along with 36 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 5750 512MB should theoretically perform much faster than the GeForce 810M overall. (explain)
Texel RateThe Radeon HD 5750 512MB will be quite a bit (approximately 327%) more effective at AF than the GeForce 810M. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon HD 5750 512MB is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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