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GeForce 810M vs Radeon HD 4850 X2 512MB

Intro

The GeForce 810M features a core clock frequency of 738 MHz and a DDR3 memory frequency of 900 MHz. It also uses a 64-bit bus, and uses a 28 nm design. It is made up of 48 SPUs, 8 TAUs, and 4 Raster Operation Units.

Compare those specs to the Radeon HD 4850 X2 512MB, which comes with GPU clock speed of 625 MHz, and 512 MB of GDDR3 memory running at 993 MHz through a 256-bit bus. It also features 800(160x5) Stream Processors, 40 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 810M 15 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 235 Watts (1567%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4850 X2 512MB should be quite a bit faster than the GeForce 810M in general. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
GeForce 810M 14400 MB/sec
Difference: 112704 (783%)

Texel Rate

The Radeon HD 4850 X2 512MB is much (about 747%) better at texture filtering than the GeForce 810M. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
GeForce 810M 5904 Mtexels/sec
Difference: 44096 (747%)

Pixel Rate

The Radeon HD 4850 X2 512MB should be quite a bit (approximately 578%) more effective at full screen anti-aliasing than the GeForce 810M, and also should be capable of handling higher resolutions without losing too much performance. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
GeForce 810M 2952 Mpixels/sec
Difference: 17048 (578%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 810M

Amazon.com

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Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 810M Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year February 2014 Nov 7, 2008
Code Name GF117 R700
Memory 1024 MB 512 MB (x2)
Core Speed 738 MHz 625 MHz (x2)
Memory Speed 1800 MHz 1986 MHz (x2)
Power (Max TDP) 15 watts 250 watts
Bandwidth 14400 MB/sec 127104 MB/sec
Texel Rate 5904 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 2952 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 48 800(160x5) (x2)
Texture Mapping Units 8 40 (x2)
Render Output Units 4 16 (x2)
Bus Type DDR3 GDDR3
Bus Width 64-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors (Unknown) million 956 million
Bus PCIe 2.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce 810M

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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