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GeForce 810M vs Radeon HD 4870 X2

Intro

The GeForce 810M uses a 28 nm design. nVidia has clocked the core speed at 738 MHz. The DDR3 RAM works at a speed of 900 MHz on this model. It features 48 SPUs along with 8 Texture Address Units and 4 ROPs.

Compare those specs to the Radeon HD 4870 X2, which comes with a core clock speed of 750 MHz and a GDDR5 memory speed of 900 MHz. It also makes use of a 256-bit memory bus, and makes use of a 55 nm design. It is made up of 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 810M 15 Watts
Radeon HD 4870 X2 350 Watts
Difference: 335 Watts (2233%)

Memory Bandwidth

The Radeon HD 4870 X2, in theory, should perform quite a bit faster than the GeForce 810M overall. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce 810M 14400 MB/sec
Difference: 216000 (1500%)

Texel Rate

The Radeon HD 4870 X2 should be much (about 916%) faster with regards to anisotropic filtering than the GeForce 810M. (explain)

Radeon HD 4870 X2 60000 Mtexels/sec
GeForce 810M 5904 Mtexels/sec
Difference: 54096 (916%)

Pixel Rate

The Radeon HD 4870 X2 is a lot (more or less 713%) more effective at FSAA than the GeForce 810M, and also able to handle higher resolutions more effectively. (explain)

Radeon HD 4870 X2 24000 Mpixels/sec
GeForce 810M 2952 Mpixels/sec
Difference: 21048 (713%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 810M

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 810M Radeon HD 4870 X2
Manufacturer nVidia AMD
Year February 2014 Aug 12, 2008
Code Name GF117 R700
Memory 1024 MB 1024 MB (x2)
Core Speed 738 MHz 750 MHz (x2)
Memory Speed 1800 MHz 3600 MHz (x2)
Power (Max TDP) 15 watts 350 watts
Bandwidth 14400 MB/sec 230400 MB/sec
Texel Rate 5904 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 2952 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 48 800(160x5) (x2)
Texture Mapping Units 8 40 (x2)
Render Output Units 4 16 (x2)
Bus Type DDR3 GDDR5
Bus Width 64-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors (Unknown) million 956 million
Bus PCIe 2.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 810M

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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