Compare any two graphics cards:
GeForce 810M vs GeForce GTX 580
IntroThe GeForce 810M makes use of a 28 nm design. nVidia has clocked the core frequency at 738 MHz. The DDR3 memory is set to run at a frequency of 900 MHz on this particular card. It features 48 SPUs along with 8 Texture Address Units and 4 ROPs.Compare all of that to the GeForce GTX 580, which makes use of a 40 nm design. nVidia has clocked the core frequency at 772 MHz. The GDDR5 RAM runs at a frequency of 1002 MHz on this model. It features 512 SPUs as well as 64 TAUs and 48 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 580 should theoretically be quite a bit superior to the GeForce 810M overall. (explain)
Texel RateThe GeForce GTX 580 is a lot (about 737%) better at texture filtering than the GeForce 810M. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 580 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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