Compare any two graphics cards:
VS

GeForce 810M vs Radeon HD 5970

Intro

The GeForce 810M features a GPU core clock speed of 738 MHz, and the 1024 MB of DDR3 memory is set to run at 900 MHz through a 64-bit bus. It also is comprised of 48 SPUs, 8 TAUs, and 4 Raster Operation Units.

Compare those specifications to the Radeon HD 5970, which comes with a clock speed of 725 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 256-bit bus, and uses a 40 nm design. It is made up of 1600 SPUs, 160 TAUs, and 64 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 810M 15 Watts
Radeon HD 5970 294 Watts
Difference: 279 Watts (1860%)

Memory Bandwidth

Theoretically, the Radeon HD 5970 should perform much faster than the GeForce 810M in general. (explain)

Radeon HD 5970 256000 MB/sec
GeForce 810M 14400 MB/sec
Difference: 241600 (1678%)

Texel Rate

The Radeon HD 5970 should be a lot (approximately 3830%) faster with regards to AF than the GeForce 810M. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce 810M 5904 Mtexels/sec
Difference: 226096 (3830%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 5970 is a better choice, and very much so. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce 810M 2952 Mpixels/sec
Difference: 89848 (3044%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce 810M

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 810M Radeon HD 5970
Manufacturer nVidia AMD
Year February 2014 November 2009
Code Name GF117 Hemlock XT
Memory 1024 MB 1024 MB (x2)
Core Speed 738 MHz 725 MHz (x2)
Memory Speed 1800 MHz 4000 MHz (x2)
Power (Max TDP) 15 watts 294 watts
Bandwidth 14400 MB/sec 256000 MB/sec
Texel Rate 5904 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 2952 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 48 1600 (x2)
Texture Mapping Units 8 160 (x2)
Render Output Units 4 64 (x2)
Bus Type DDR3 GDDR5
Bus Width 64-bit 256-bit (x2)
Fab Process 28 nm 40 nm
Transistors (Unknown) million 2154 million
Bus PCIe 2.0 x16 PCIe x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 810M

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield