Compare any two graphics cards:
Geforce GTX 760 vs Radeon R9 M295X
IntroThe Geforce GTX 760 comes with a core clock speed of 980 MHz and a GDDR5 memory speed of 1502 MHz. It also uses a 256-bit memory bus, and makes use of a 28 nm design. It is made up of 1152 SPUs, 96 TAUs, and 32 Raster Operation Units.Compare those specifications to the Radeon R9 M295X, which features a clock frequency of 750 MHz and a GDDR5 memory frequency of 1375 MHz. It also makes use of a 256-bit memory bus, and makes use of a 28 nm design. It is made up of 2048 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Geforce GTX 760, in theory, should be a little bit faster than the Radeon R9 M295X overall. (explain)
Texel RateThe Radeon R9 M295X is a small bit (approximately 2%) faster with regards to anisotropic filtering than the Geforce GTX 760. (explain)
Pixel RateIf using high levels of AA is important to you, then the Geforce GTX 760 is superior to the Radeon R9 M295X, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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