Compare any two graphics cards:
GeForce GTX 950 vs Radeon R9 M295X
IntroThe GeForce GTX 950 uses a 28 nm design. nVidia has set the core speed at 1024 MHz. The GDDR5 memory is set to run at a frequency of 1652 MHz on this particular model. It features 768 SPUs as well as 48 TAUs and 32 ROPs.Compare those specs to the Radeon R9 M295X, which uses a 28 nm design. AMD has set the core frequency at 750 MHz. The GDDR5 memory works at a frequency of 1375 MHz on this particular card. It features 2048 SPUs as well as 128 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon R9 M295X should theoretically be quite a bit better than the GeForce GTX 950 in general. (explain)
Texel RateThe Radeon R9 M295X will be a lot (approximately 95%) better at anisotropic filtering than the GeForce GTX 950. (explain)
Pixel RateThe GeForce GTX 950 will be quite a bit (approximately 37%) more effective at anti-aliasing than the Radeon R9 M295X, and also able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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