Compare any two graphics cards:
GeForce 8600 GT 1GB GDDR3 vs Radeon R9 M290X
IntroThe GeForce 8600 GT 1GB GDDR3 has a core clock frequency of 540 MHz and a GDDR3 memory frequency of 700 MHz. It also uses a 128-bit memory bus, and uses a 80 nm design. It is comprised of 32 SPUs, 16 TAUs, and 8 Raster Operation Units.Compare those specs to the Radeon R9 M290X, which comes with a clock speed of 850 MHz and a GDDR5 memory speed of 1200 MHz. It also makes use of a 256-bit bus, and makes use of a 28 nm design. It is comprised of 1280 SPUs, 80 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R9 M290X should be 586% quicker than the GeForce 8600 GT 1GB GDDR3 in general, due to its higher data rate. (explain)
Texel RateThe Radeon R9 M290X should be quite a bit (more or less 687%) more effective at anisotropic filtering than the GeForce 8600 GT 1GB GDDR3. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon R9 M290X is superior to the GeForce 8600 GT 1GB GDDR3, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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