Compare any two graphics cards:
GeForce GT 315 vs Radeon R9 M290X
IntroThe GeForce GT 315 has a GPU core clock speed of 625 MHz, and the 512 MB of DDR3 memory runs at 790 MHz through a 128-bit bus. It also is made up of 48 SPUs, 16 TAUs, and 8 Raster Operation Units.Compare those specifications to the Radeon R9 M290X, which has GPU core speed of 850 MHz, and 4096 MB of GDDR5 memory running at 1200 MHz through a 256-bit bus. It also features 1280 Stream Processors, 80 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R9 M290X should theoretically be a lot faster than the GeForce GT 315 overall. (explain)
Texel RateThe Radeon R9 M290X is a lot (about 580%) better at anisotropic filtering than the GeForce GT 315. (explain)
Pixel RateThe Radeon R9 M290X will be a lot (approximately 444%) better at AA than the GeForce GT 315, and should be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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