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GeForce GTX 295 vs Radeon R9 M290X

Intro

The GeForce GTX 295 has core clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 RAM. It features 240 SPUs as well as 80 TAUs and 28 Rasterization Operator Units.

Compare those specifications to the Radeon R9 M290X, which comes with a GPU core clock speed of 850 MHz, and 4096 MB of GDDR5 memory set to run at 1200 MHz through a 256-bit bus. It also is made up of 1280 Stream Processors, 80 Texture Address Units, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 M290X 100 Watts
GeForce GTX 295 289 Watts
Difference: 189 Watts (189%)

Memory Bandwidth

Performance-wise, the GeForce GTX 295 should theoretically be much better than the Radeon R9 M290X in general. (explain)

GeForce GTX 295 223776 MB/sec
Radeon R9 M290X 153600 MB/sec
Difference: 70176 (46%)

Texel Rate

The GeForce GTX 295 will be a lot (about 36%) better at anisotropic filtering than the Radeon R9 M290X. (explain)

GeForce GTX 295 92160 Mtexels/sec
Radeon R9 M290X 68000 Mtexels/sec
Difference: 24160 (36%)

Pixel Rate

The GeForce GTX 295 is a bit (about 19%) more effective at FSAA than the Radeon R9 M290X, and capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 295 32256 Mpixels/sec
Radeon R9 M290X 27200 Mpixels/sec
Difference: 5056 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon R9 M290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon R9 M290X
Manufacturer nVidia AMD
Year January 8, 2009 May 1 2014
Code Name G200b Neptune XT
Memory 896 MB (x2) 4096 MB
Core Speed 576 MHz (x2) 850 MHz
Memory Speed 1998 MHz (x2) 4800 MHz
Power (Max TDP) 289 watts 100 watts
Bandwidth 223776 MB/sec 153600 MB/sec
Texel Rate 92160 Mtexels/sec 68000 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 27200 Mpixels/sec
Unified Shaders 240 (x2) 1280
Texture Mapping Units 80 (x2) 80
Render Output Units 28 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit
Fab Process 55 nm 28 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Radeon R9 M290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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