Compare any two graphics cards:
GeForce GTX 950M vs Radeon R9 M290X
IntroThe GeForce GTX 950M has a GPU core speed of 914 MHz, and the 2048 MB of DDR3 memory is set to run at 1000 MHz through a 128-bit bus. It also is made up of 640 Stream Processors, 40 TAUs, and 16 ROPs.Compare those specifications to the Radeon R9 M290X, which makes use of a 28 nm design. AMD has clocked the core frequency at 850 MHz. The GDDR5 memory is set to run at a frequency of 1200 MHz on this particular model. It features 1280 SPUs as well as 80 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R9 M290X should be 380% faster than the GeForce GTX 950M overall, due to its higher data rate. (explain)
Texel RateThe Radeon R9 M290X is a lot (approximately 86%) more effective at texture filtering than the GeForce GTX 950M. (explain)
Pixel RateThe Radeon R9 M290X will be much (approximately 86%) better at AA than the GeForce GTX 950M, and also should be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transferred over the external memory interface in one second. It is calculated by multiplying the bus width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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