Compare any two graphics cards:
GeForce 9600 GSO 1.5GB vs Radeon R9 M280X
IntroThe GeForce 9600 GSO 1.5GB has a GPU clock speed of 550 MHz, and the 1536 MB of GDDR3 memory runs at 800 MHz through a 192-bit bus. It also features 96 SPUs, 48 TAUs, and 12 Raster Operation Units.Compare all that to the Radeon R9 M280X, which uses a 28 nm design. AMD has clocked the core speed at 900 MHz. The GDDR5 RAM works at a frequency of 1375 MHz on this card. It features 896 SPUs as well as 56 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R9 M280X should be much faster than the GeForce 9600 GSO 1.5GB in general. (explain)
Texel RateThe Radeon R9 M280X will be quite a bit (about 91%) faster with regards to AF than the GeForce 9600 GSO 1.5GB. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon R9 M280X is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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