Compare any two graphics cards:
GeForce 8800 GTS (G92) vs Radeon R9 M280X
IntroThe GeForce 8800 GTS (G92) uses a 65 nm design. nVidia has clocked the core speed at 650 MHz. The GDDR3 RAM is set to run at a frequency of 970 MHz on this particular card. It features 128 SPUs as well as 64 Texture Address Units and 16 ROPs.Compare those specs to the Radeon R9 M280X, which comes with a GPU core clock speed of 900 MHz, and 4096 MB of GDDR5 RAM running at 1375 MHz through a 128-bit bus. It also is comprised of 896 Stream Processors, 56 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon R9 M280X should in theory be a lot superior to the GeForce 8800 GTS (G92) overall. (explain)
Texel RateThe Radeon R9 M280X is much (more or less 21%) faster with regards to anisotropic filtering than the GeForce 8800 GTS (G92). (explain)
Pixel RateThe Radeon R9 M280X will be much (approximately 38%) more effective at anti-aliasing than the GeForce 8800 GTS (G92), and also capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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